something i made

Quote from Rommel1787 on January 26, 2019, 8:19 amjust a test of greyscaling that i thought came out ok
just a test of greyscaling that i thought came out ok
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Quote from Paul on January 27, 2019, 5:29 pmWhoa! My favorite movie "The Good, The Bad and The Ugly" Well, done!
Did you know that the cemetery was made by the Spanish army and shot in Spain (Sad Hill) and that volunteers restored the movie set to it's old former state see here https://www.theguardian.com/world/2015/nov/29/clint-eastwood-sad-hill-cemetery-good-bad-ugly
Great post!
Whoa! My favorite movie "The Good, The Bad and The Ugly" Well, done!
Did you know that the cemetery was made by the Spanish army and shot in Spain (Sad Hill) and that volunteers restored the movie set to it's old former state see here https://www.theguardian.com/world/2015/nov/29/clint-eastwood-sad-hill-cemetery-good-bad-ugly
Great post!

Quote from Rommel1787 on January 30, 2019, 9:52 amAnother one.
Any tips on image processing? i use lphoto shop for editing the images. i feel like they could be better.
Another one.
Any tips on image processing? i use lphoto shop for editing the images. i feel like they could be better.
Uploaded files:
Quote from Paul on January 30, 2019, 9:43 pmUse paint.net, is open source and free. In this program you can adjust the gamma (distribution). Also try less contrast. In Gerbil it self, you can adjust $30 (2048 is the default value). Try something like 1800, and play with the speed. less speed gives better engraving since the pwm frequency is proportional to the information density. Or try to increase the frequency a bit ($28=0 default, try 2, 3 or 4).
Use paint.net, is open source and free. In this program you can adjust the gamma (distribution). Also try less contrast. In Gerbil it self, you can adjust $30 (2048 is the default value). Try something like 1800, and play with the speed. less speed gives better engraving since the pwm frequency is proportional to the information density. Or try to increase the frequency a bit ($28=0 default, try 2, 3 or 4).